全クラスメンバ一覧です。各メンバが属するクラスへのリンクがあります。
- l -
- L_ARM_NODE_NAMES : Yukar.Engine.MapCharacter
- LabelEditing : Yukar.Engine.Controls.SBTreeView
- LARGE_FONT_SIZE : Yukar.Engine.GraphicsCore
- lastBattleResult : Yukar.Engine.BattleEventControllerBase
- lastColMask : Yukar.Engine.MapCharacter.CollisionStatus
- lastColType : Yukar.Engine.MapCharacter.CollisionStatus
- lastDisplayId : Yukar.Engine.MapCharacter.DisplayObject
- lastEditorVersion : Yukar.Common.Rom.GameSettings.GameMetaSettings
- lastFixedUpdateElapsed : Yukar.Engine.GameMain
- lastHitCheckResult : Yukar.Engine.BattleCharacterBase
- lastLog : Yukar.Engine.Logger
- lastMotion : Yukar.Engine.MapBillboard
- lastPos : Yukar.Engine.FieldBattleViewer.DamageEntry
- lastPosition : Yukar.Engine.MapObjectInstance
- lastSavedEngineVersion : Yukar.Common.GameData.SystemData
- lastSkillTargetIndex : Yukar.Engine.BattleEventControllerBase
- lastSkillTargetType : Yukar.Engine.BattleEventControllerBase
- lastSkillUseCampType : Yukar.Engine.BattleEventControllerBase
- lastSkillUserIndex : Yukar.Engine.BattleEventControllerBase
- lastUsedFreeLayouts : Yukar.Common.GameData.SystemData
- lastUsedSwitch : Yukar.Common.Catalog
- layer : Yukar.Engine.MapBillboard
- layers : Yukar.Common.Resource.NSprite
- LayerState : Yukar.Common.Resource.NSprite.LayerSettings
- LayerType : Yukar.Common.Resource.NSprite.LayerSettings
- layout : Yukar.Common.Rom.Map.BattleSetting
- Layout : Yukar.Engine.BattleEnemyInfo
- layout : Yukar.Engine.BattleEnum.MemberChangeData
- LayoutDrawer : Yukar.Engine.AbstractLayoutState, Yukar.Engine.LayoutDrawer, Yukar.Engine.LayoutManager
- LayoutDrawerPreview() : Yukar.Engine.LayoutDrawerPreview
- LayoutGuid : Yukar.Engine.LayoutManager
- LayoutItemListGenerator() : Yukar.Engine.LayoutItemListGenerator
- layoutManager : Yukar.Engine.AbstractLayoutState
- LayoutManager() : Yukar.Engine.LayoutManager
- LayoutManagerGuid : Yukar.Engine.LayoutDrawerPreview
- LayoutNode() : Yukar.Common.Rom.LayoutProperties.LayoutNode, Yukar.Engine.LayoutManager
- LayoutNodeWrapper() : Yukar.Common.Rom.LayoutProperties.LayoutNodeWrapper
- LayoutObjectType : Yukar.Engine.AbstractRenderObject
- LayoutProperties() : Yukar.Common.Rom.LayoutProperties
- layouts : Yukar.Engine.LayoutMenuController
- LayoutState : Yukar.Engine.AbstractRenderObject.GameContent, Yukar.Engine.LayoutManager
- LayoutType : Yukar.Common.Rom.MenuSettings.MenuItem
- layoutType : Yukar.Common.Rom.MenuSettings.MenuItem
- LearnSkill() : Yukar.Common.GameData.Hero, Yukar.Engine.AbstractRenderObject.GameContent
- learnSkillHistory : Yukar.Engine.BattleEnum.CharacterLevelUpData
- LearnSkillId : Yukar.Common.Rom.AdditionalEquipmentEffectParamBase
- LearnSkillNames : Yukar.Engine.AbstractRenderObject.GameContent
- learnSkillNames : Yukar.Engine.BattleEnum.CharacterLevelUpData
- LearnSkillResult() : Yukar.Common.GameData.Hero.LearnSkillResult
- LearnSkillResults : Yukar.Engine.BattleEnum.BattleRewards
- learnSkills : Yukar.Engine.BattleEnum.CharacterLevelUpData
- leave : Yukar.Engine.GameMain.LoadedSe
- leaveEnd : Yukar.Common.Rom.GameSettings.BattleCamera
- leaveStart : Yukar.Common.Rom.GameSettings.BattleCamera
- leaveTime : Yukar.Common.Rom.GameSettings.BattleCamera
- left() : SharpKmyMath::Matrix4
- Left : Yukar.Common.Resource.Texture
- left : Yukar.Common.Resource.Texture, Yukar.Common.Resource.Window, Yukar.Common.Rom.Event.Sheet.MovingLimit, Yukar.Common.WindowsShellAPI.RECT
- Left : Yukar.Engine.AbstractRenderObject
- LeftNext : Yukar.Engine.AbstractRenderObject
- LegacyParticleDef() : SharpKmyGfx::LegacyParticleDef
- LegacyParticleRoot() : SharpKmyGfx::LegacyParticleRoot
- length() : SharpKmyMath::Vector3
- Length : Yukar.Engine.TouchRectCollider
- lerp() : SharpKmyMath::Helper
- level : Yukar.Common.GameData.CastJob, Yukar.Common.GameData.Hero, Yukar.Common.Rom.Cast
- Level : Yukar.Common.Rom.Cast
- level : Yukar.Common.Rom.GameSettings.Glossary
- Level : Yukar.Common.Rom.GameSettings.Glossary
- level : Yukar.Common.Rom.Hero, Yukar.Common.Rom.Hero.SkillLearnLevel, Yukar.Common.Rom.Job
- Level : Yukar.Common.Rom.Job
- level : Yukar.Common.Rom.NItem, Yukar.Common.Rom.SkillInfo
- Level : Yukar.Engine.BattleEnemyInfo
- level : Yukar.Engine.BattleEnum.MemberChangeData
- LevelGrowthRate : Yukar.Common.Rom.Cast
- levelGrowthRate : Yukar.Common.Rom.Cast
- LevelGrowthRate : Yukar.Common.Rom.GameSettings.Glossary
- levelGrowthRate : Yukar.Common.Rom.GameSettings.Glossary, Yukar.Common.Rom.Hero
- LevelGrowthRate : Yukar.Common.Rom.Job
- levelGrowthRate : Yukar.Common.Rom.Job, Yukar.Engine.BattleEnum.LevelUpData
- LevelGrowthRateType : Yukar.Common.GameData.Party
- LevelLabelText : Yukar.Engine.ResultStatusWindowDrawer
- levelUp : Yukar.Common.Rom.GameSettings
- levelup : Yukar.Engine.GameMain.LoadedSe
- LevelUpByEXP : Yukar.Common.Rom.GameSettings
- levelUpExpList : Yukar.Common.Rom.Cast
- LevelUpExpList : Yukar.Common.Rom.Cast
- levelUpExpList : Yukar.Common.Rom.Job
- LevelUpExpList : Yukar.Common.Rom.Job
- levelUpExpList : Yukar.Engine.BattleEnum.LevelUpData
- levelupIcon : Yukar.Common.Rom.GameSettings
- LevelUpSE : Yukar.Common.Rom.Cast
- lgtSetting : Yukar.Common.Resource.Particle
- license : Yukar.Common.Rom.GameSettings.GameMetaSettings
- liftMode : Yukar.Common.Rom.Event.Sheet
- Light : Yukar.Common.Rom.Camera.KeyFrame
- light : Yukar.Common.Rom.Camera.KeyFrame
- LightCoeff : Yukar.Common.Rom.NSkill
- lightCoeff : Yukar.Common.Rom.NSkill.Option
- LightCoeff : Yukar.Common.Rom.NSkill.Option
- lightCoeff : Yukar.Engine.MapData
- lightColor : Yukar.Common.Resource.GfxResourceBase.SubGraphic
- LightColor : Yukar.Common.Resource.Particle
- LightFadeInStart : Yukar.Common.Resource.Particle
- LightFadeInTime : Yukar.Common.Resource.Particle
- LightFadeOutStart : Yukar.Common.Resource.Particle
- LightFadeOutTime : Yukar.Common.Resource.Particle
- LightForce : Yukar.Common.Resource.Particle
- lightIntensity : Yukar.Common.Resource.GfxResourceBase.SubGraphic
- lightOnForBuildings : Yukar.Common.Rom.Map
- LightOnForBuildings : Yukar.Common.Rom.RenderSettings
- lightOnForBuildings : Yukar.Common.Rom.RenderSettings
- LightPosX : Yukar.Common.Resource.Particle
- LightPosY : Yukar.Common.Resource.Particle
- LightPosZ : Yukar.Common.Resource.Particle
- lightRadius : Yukar.Common.Resource.GfxResourceBase.SubGraphic
- LightRadius : Yukar.Common.Resource.Particle
- lights : Yukar.Engine.EffectDrawer3D
- LightType : Yukar.Common.Rom.Map.LocalLight
- limitDown : Yukar.Common.Rom.Map.AutoScrollParams
- LimitDown : Yukar.Common.Rom.Map
- limitLeft : Yukar.Common.Rom.Map.AutoScrollParams
- LimitLeft : Yukar.Common.Rom.Map
- limitRight : Yukar.Common.Rom.Map.AutoScrollParams
- LimitRight : Yukar.Common.Rom.Map
- limitUp : Yukar.Common.Rom.Map.AutoScrollParams
- LimitUp : Yukar.Common.Rom.Map
- limitY : Yukar.Common.Rom.GameSettings.WalkSettings
- line : Yukar.Engine.MessageReader.MessageEntry.MessageParts
- linearDamping : Yukar.Common.Resource.CollisionInfo
- lineBoxMaterial : Yukar.Engine.Graphics
- lineCount : Yukar.Engine.MessageReader.MessageEntry
- LineCube() : SharpKmyGfx::LineCube
- LineOffset : Yukar.Common.Rom.LayoutProperties.LayoutNode
- lineOffset : Yukar.Common.Rom.MenuSettings, Yukar.Engine.LayoutDrawer
- lipSpeed : Yukar.Engine.FaceView.FaceCharacter
- liquid : Yukar.Common.Resource.ChipItemInfoOld, Yukar.Common.Resource.MapChip
- Liquid : Yukar.Common.Resource.MapChip
- list : Yukar.Common.GameData.Followers, Yukar.Common.Resource.MaterialSet, Yukar.Common.Resource.PhysicsSetup, Yukar.Engine.SerializableList
- load() : SharpKmyAudio::Sound, SharpKmyGfx::ModelData, SharpKmyGfx::Shader, SharpKmyGfx::Texture
- Load() : Yukar.Common.Catalog.DlcInfo
- load() : Yukar.Common.Catalog, Yukar.Common.common.TaggedData, Yukar.Common.GameData.BackLog, Yukar.Common.GameData.BgmPlaySettings
- Load() : Yukar.Common.GameData.CastJob
- load() : Yukar.Common.GameData.Event, Yukar.Common.GameData.EventState, Yukar.Common.GameData.Hero.ConditionInfo, Yukar.Common.GameData.Hero.StatusEffect, Yukar.Common.GameData.IGameDataItem, Yukar.Common.GameData.Party.JointInfo.JointEntry, Yukar.Common.GameData.Party.MapProperty, Yukar.Common.GameData.Sprite
- Load() : Yukar.Common.GameData.StatusValue
- load() : Yukar.Common.GameData.SystemData.CrossSaveVariable
- Load() : Yukar.Common.GameDataManager
- load() : Yukar.Common.Resource.Bgm, Yukar.Common.Resource.Bgs, Yukar.Common.Resource.BlendShape.Clip, Yukar.Common.Resource.BlendShape, Yukar.Common.Resource.Character, Yukar.Common.Resource.Character2DAnimSet, Yukar.Common.Resource.CollisionInfo, Yukar.Common.Resource.Decal, Yukar.Common.Resource.EffectSource, Yukar.Common.Resource.Face, Yukar.Common.Resource.GfxResourceBase, Yukar.Common.Resource.GfxResourceBase.SubGraphic, Yukar.Common.Resource.Icon, Yukar.Common.Resource.Icon.Ref, Yukar.Common.Resource.Item, Yukar.Common.Resource.Lut, Yukar.Common.Resource.MapBackground, Yukar.Common.Resource.MapChip, Yukar.Common.Resource.MapChipOld, Yukar.Common.Resource.MapObject, Yukar.Common.Resource.Material, Yukar.Common.Resource.MaterialSet, Yukar.Common.Resource.Midi, Yukar.Common.Resource.Model, Yukar.Common.Resource.MotionSet.Item, Yukar.Common.Resource.MotionSet, Yukar.Common.Resource.Movie, Yukar.Common.Resource.NSprite.FlashDef, Yukar.Common.Resource.NSprite.Frame, Yukar.Common.Resource.NSprite.LayerSettings, Yukar.Common.Resource.NSprite, Yukar.Common.Resource.NSprite.NodeDef, Yukar.Common.Resource.NSpriteSet, Yukar.Common.Resource.NSpriteSet.Motion, Yukar.Common.Resource.Option, Yukar.Common.Resource.Particle, Yukar.Common.Resource.ParticleBaseEffectSetting, Yukar.Common.Resource.ParticleBattleSetting, Yukar.Common.Resource.ParticleLightSetting, Yukar.Common.Resource.PhysicsSetup, Yukar.Common.Resource.Reflection, Yukar.Common.Resource.ResourceItem, Yukar.Common.Resource.Se, Yukar.Common.Resource.Shader, Yukar.Common.Resource.SliceAnimationSet.Item, Yukar.Common.Resource.SliceAnimationSet, Yukar.Common.Resource.SoundResource, Yukar.Common.Resource.Sprite, Yukar.Common.Resource.Texture, Yukar.Common.Resource.Vst, Yukar.Common.Resource.Window, Yukar.Common.Rom.ActionInfo.ActionCondition, Yukar.Common.Rom.ActionInfo, Yukar.Common.Rom.AttachConditionEffectParam, Yukar.Common.Rom.Attribute.Affinity, Yukar.Common.Rom.Attribute, Yukar.Common.Rom.AttributeInfo, Yukar.Common.Rom.AvailableSkillInfo, Yukar.Common.Rom.BattleCommand, Yukar.Common.Rom.Camera.KeyFrame, Yukar.Common.Rom.Camera, Yukar.Common.Rom.Camera.SkitOptions, Yukar.Common.Rom.Cast, Yukar.Common.Rom.CommandInfo, Yukar.Common.Rom.Condition, Yukar.Common.Rom.ConditionDefenceInfo, Yukar.Common.Rom.ConditionInfo, Yukar.Common.Rom.CopyTempRomItem, Yukar.Common.Rom.DropInfo, Yukar.Common.Rom.Effect.FlashDef, Yukar.Common.Rom.Effect.Frame, Yukar.Common.Rom.Effect, Yukar.Common.Rom.Effect.NodeDef, Yukar.Common.Rom.EffectParamBase, Yukar.Common.Rom.EffectParamSettings, Yukar.Common.Rom.EquipPositionInfo, Yukar.Common.Rom.Event.Condition, Yukar.Common.Rom.Event, Yukar.Common.Rom.Event.Property, Yukar.Common.Rom.Event.Property2, Yukar.Common.Rom.Event.Sheet.CollisionArea, Yukar.Common.Rom.Event.Sheet, Yukar.Common.Rom.Event.Sheet.MovingLimit, Yukar.Common.Rom.ExtraChunk, Yukar.Common.Rom.FirstPersonCameraSettings, Yukar.Common.Rom.Folder, Yukar.Common.Rom.Formula, Yukar.Common.Rom.GameSettings.ActionSettings, Yukar.Common.Rom.GameSettings.BattleCamera, Yukar.Common.Rom.GameSettings.BattleLayout, Yukar.Common.Rom.GameSettings.BattleTestPreset, Yukar.Common.Rom.GameSettings.CameraLimiter, Yukar.Common.Rom.GameSettings.CommonEventListInfo, Yukar.Common.Rom.GameSettings.ControlSettings, Yukar.Common.Rom.GameSettings.EditorSettings, Yukar.Common.Rom.GameSettings.ExportSettings, Yukar.Common.Rom.GameSettings.GameMetaSettings, Yukar.Common.Rom.GameSettings.InputAdjustment, Yukar.Common.Rom.GameSettings.ItemStack, Yukar.Common.Rom.GameSettings, Yukar.Common.Rom.GameSettings.SystemGraphics, Yukar.Common.Rom.GameSettings.TitleScreen, Yukar.Common.Rom.GameSettings.WalkSettings, Yukar.Common.Rom.Hero, Yukar.Common.Rom.IChunk, Yukar.Common.Rom.IgnoreItem, Yukar.Common.Rom.Item.Equipable, Yukar.Common.Rom.Item.Expendable, Yukar.Common.Rom.Item.ExpendableWithSkill, Yukar.Common.Rom.Item, Yukar.Common.Rom.Item.Weapon, Yukar.Common.Rom.ItemInfo, Yukar.Common.Rom.Job, Yukar.Common.Rom.LayoutProperties.LayoutNode, Yukar.Common.Rom.LayoutProperties.LayoutNodeWrapper, Yukar.Common.Rom.LayoutProperties, Yukar.Common.Rom.LayoutProperties.OldLayoutNode
- Load() : Yukar.Common.Rom.Map.AreaBattleSetting
- load() : Yukar.Common.Rom.Map.AutoScrollParams, Yukar.Common.Rom.Map.BattleSetting.BattleLayout, Yukar.Common.Rom.Map.BattleSetting
- Load() : Yukar.Common.Rom.Map.BattleSetting
- load() : Yukar.Common.Rom.Map.GameWorld, Yukar.Common.Rom.Map, Yukar.Common.Rom.Map.MapObjectBase, Yukar.Common.Rom.Map.ObjectGroup, Yukar.Common.Rom.Map.RenderParams, Yukar.Common.Rom.MenuSettings, Yukar.Common.Rom.MenuSettings.MenuItem, Yukar.Common.Rom.Monster.ActionPattern, Yukar.Common.Rom.Monster, Yukar.Common.Rom.NItem.Equipable, Yukar.Common.Rom.NItem.Expendable, Yukar.Common.Rom.NItem.ExpendableWithSkill, Yukar.Common.Rom.NItem, Yukar.Common.Rom.NItem.Weapon, Yukar.Common.Rom.NSkill, Yukar.Common.Rom.NSkill.Option, Yukar.Common.Rom.NSkill.SkillEffect, Yukar.Common.Rom.RenderSettings, Yukar.Common.Rom.RomItem, Yukar.Common.Rom.Script.ArrayVariableAttr, Yukar.Common.Rom.Script.Attr, Yukar.Common.Rom.Script.Command, Yukar.Common.Rom.Script.FloatAttr, Yukar.Common.Rom.Script.GuidAttr, Yukar.Common.Rom.Script.HashedStringAttr, Yukar.Common.Rom.Script.IntAttr, Yukar.Common.Rom.Script, Yukar.Common.Rom.Script.LocalVariableAttr, Yukar.Common.Rom.Script.SpotAttr, Yukar.Common.Rom.Script.StringAttr, Yukar.Common.Rom.Script.VariableAttr, Yukar.Common.Rom.Skill, Yukar.Common.Rom.Skill.Option, Yukar.Common.Rom.Skill.SkillEffect, Yukar.Common.Rom.SkillInfo, Yukar.Common.Rom.StatusParam, Yukar.Common.Rom.StatusParamInfo, Yukar.Common.Rom.ThirdPersonCameraSettings, Yukar.Common.Rom.UseIdEffectDataBridge, Yukar.Common.Rom.UseTagAttachConditionEffectParam, Yukar.Common.VariableDefs.Entry, Yukar.Common.VariableDefs, Yukar.Engine.EffectDrawer, Yukar.Engine.EffectDrawer3D, Yukar.Engine.EffectDrawerBase
- loadAttrListImpl() : Yukar.Common.Rom.Script.Command
- loadBase() : Yukar.Common.Rom.Map.StairRef
- LoadBattlePlugin() : Yukar.Common.Plugin.EnginePluginManager
- loadDamageParam() : Yukar.Common.GameData.Hero.ConditionInfo
- LoadDate() : Yukar.Common.GameDataManager
- loadDefFile() : Yukar.Common.Resource.Model
- loadDlcRoms() : Yukar.Common.Catalog
- loaded : Yukar.Common.VariableDefs
- loadedTime : Yukar.Common.Rom.Map
- LoadEndCallback() : Yukar.Engine.MapScene
- LoadFromBattlePreset() : Yukar.Engine.BattleTestStruct
- LoadFromSystem() : Yukar.Common.Rom.LayoutProperties
- loadFromText() : Yukar.Common.Rom.Event
- LoadGameData() : Yukar.Engine.DebugDialog
- LoadGameSettings() : Yukar.Common.Catalog
- LoadImage() : Yukar.Engine.Graphics
- LoadImageByPath() : Yukar.Engine.Graphics
- LoadImageDiv() : Yukar.Engine.Graphics
- LoadImageDivSize() : Yukar.Engine.Graphics
- LoadImageWin() : Yukar.Engine.Graphics
- loadImpl() : Yukar.Engine.EffectDrawer3D
- LoadingGuid : Yukar.Common.Rom.LayoutProperties
- loadingScreen : Yukar.Common.Rom.GameSettings
- loadLayout() : Yukar.Common.Catalog
- loadLayoutSgr() : Yukar.Common.Catalog
- loadLayoutYaml() : Yukar.Common.Catalog
- LoadLocalizeTextFromSystem() : Yukar.Common.Rom.LayoutProperties
- loadManager : Yukar.Engine.MapScene
- LoadModelByPath() : Yukar.Engine.Graphics
- loadMoveCameraProcessTime : Yukar.Engine.MapScene
- LoadParam() : Yukar.Common.Rom.AdditionalEquipmentIdParamEffectParamBase, Yukar.Common.Rom.AdditionalEquipmentIntParamEffectParamBase, Yukar.Common.Rom.AttachConditionDetachTimingEffectParam, Yukar.Common.Rom.ChangeBoolParamEffectParamBase, Yukar.Common.Rom.ChangeIntParamEffectParamBase, Yukar.Common.Rom.ChangeStringParamEffectParamBase, Yukar.Common.Rom.ConditionEffectParamBase, Yukar.Common.Rom.ConsumptionStatusValueChangeEffectParam, Yukar.Common.Rom.ConsumptionValueFormulaEffectParam, Yukar.Common.Rom.DamageDrainEffectParam, Yukar.Common.Rom.EffectParamBase, Yukar.Common.Rom.EquipTypeEffectParam, Yukar.Common.Rom.FormulaEffectParamBase, Yukar.Common.Rom.ReferenceIdEffectParam, Yukar.Common.Rom.StatusChangeEffectParam, Yukar.Common.Rom.UseTagAttachConditionDetachTimingEffectParam, Yukar.Common.Rom.UseTagChangeIntParamEffectParamBase, Yukar.Common.Rom.UseTagParamEffectParamBase, Yukar.Common.Rom.WeaponAttrAttackEffectParam, Yukar.Common.Rom.WeaponAttributeEffectParam
- LoadParticle() : Yukar.Engine.Graphics
- loadpath : SharpKmyGfx::Texture
- LoadPlugins() : Yukar.Common.Plugin.PluginManager
- loadPrivate() : Yukar.Common.Rom.Map.SlopeStairsRef, Yukar.Common.Rom.Map.StairRef
- loadSgr() : Yukar.Common.Catalog
- LoadSound() : Yukar.Engine.Audio
- LoadStatus() : Yukar.Engine.DebugDialog
- LoadSubGraphicState() : Yukar.Engine.MapCharacter
- LoadVariable() : Yukar.Engine.DebugDialog
- loadYaml() : Yukar.Common.Catalog
- local : Yukar.Common.Rom.Event.Condition
- LOCAL_PREFIX : Yukar.Common.VariableDefs
- LOCAL_SWITCH_OFFSET_old : Yukar.Common.VariableDefs
- LocalLight() : SharpKmyGfx::LocalLight, Yukar.Common.Rom.Map.LocalLight
- LocalLightIndexes : Yukar.Common.Rom.Map.ObjectGroup
- localLights : Yukar.Common.Rom.Map
- LocalNameDic : Yukar.Common.Rom.Folder
- LocalVariableAttr() : Yukar.Common.Rom.Script.LocalVariableAttr
- LocalVariables : Yukar.Common.GameData.SystemData
- Lock() : Yukar.Engine.AbstractRenderObject, Yukar.Engine.LayoutDrawer, Yukar.Engine.LayoutManager, Yukar.Engine.MenuContainer, Yukar.Engine.MenuSubContainer
- LockControl() : Yukar.Engine.MapScene
- Locked : Yukar.Common.Rom.Folder
- locked : Yukar.Common.Rom.Map.MapObjectBase
- Locked : Yukar.Common.Rom.Map.MapObjectBase
- locked : Yukar.Engine.AbstractRenderObject
- lockedInPreview : Yukar.Common.Rom.MenuSettings.MenuItem
- lockMotion : Yukar.Engine.MapCharacter
- LockMouseCorsor() : Yukar.Engine.Input
- lockPushedRunner : Yukar.Engine.MapScene
- LockStates : Yukar.Engine.Controls.SBTreeView
- lockUpdate() : SharpKmyPhysics::PhysicsBase
- Log : Yukar.Common.Catalog.OutputLogEventHandlerEventArgs
- log : Yukar.Engine.DebugDialog.LogEntry
- Logger() : SharpKmyBase::Logger
- LogoScene() : Yukar.Engine.LogoScene
- LogProperty() : Yukar.Engine.LogProperty
- LogType : Yukar.Engine.DebugDialog.LogEntry
- LOOK_AT_WORLD_GUID : Yukar.Common.GameData.CameraSettings
- lookat() : SharpKmyMath::Matrix4
- lookAtTarget : Yukar.Common.GameData.CameraSettings
- loop : Yukar.Common.Resource.MotionSet.Item
- Loop : Yukar.Common.Rom.Camera
- loopEnd : Yukar.Engine.Audio.SoundDef
- loopStart : Yukar.Common.Rom.Camera
- LoopStart : Yukar.Common.Rom.Camera
- loopStart : Yukar.Engine.Audio.SoundDef
- lowerAngularLimit : Yukar.Common.Resource.CollisionInfo
- lowerSlideLimit : Yukar.Common.Resource.CollisionInfo
- lpfPassed : Yukar.Common.Rom.Camera.KeyFrame
- lpfType : Yukar.Common.GameData.CameraSettings, Yukar.Common.Rom.Camera
- LpfType : Yukar.Common.Rom.Camera
- lpfType : Yukar.Engine.MapScene
- LpfTypes : Yukar.Common.Rom.Camera
- lstickHorz : Yukar.Common.Rom.GameSettings.InputAdjustment
- LStickHorz : Yukar.Common.Rom.GameSettings
- lstickVert : Yukar.Common.Rom.GameSettings.InputAdjustment
- LStickVert : Yukar.Common.Rom.GameSettings
- lut : Yukar.Common.Rom.Map.RenderParams
- LUT : Yukar.Common.Rom.RenderSettings
- lut : Yukar.Common.Rom.RenderSettings
- LUT_DICT_ID_TO_GUID : Yukar.Common.Rom.Map
- lvPanel : Yukar.Common.Rom.GameSettings