- r -
- rayCast() : SharpKmyPhysics::PhysicsBase
- Read() : Yukar.Engine.IInputConfigStreamer, Yukar.Engine.TextInputConfigStreamer
- readChunk() : Yukar.Common.Rom.ExtraChunk, Yukar.Common.Rom.RomItem
- readGuid() : Yukar.Common.Util
- ReadMessage() : Yukar.Engine.MessageReader
- readPixelsDepthF32() : SharpKmyGfx::Framebuffer
- readPixelsRGBAF32() : SharpKmyGfx::Framebuffer
- readPixelsRGBAU8() : SharpKmyGfx::Framebuffer
- readPixelsRU16() : SharpKmyGfx::Framebuffer
- readResourceFileAllBytes() : SharpKmyIO::FSEx
- ReadString() : Yukar.Common.BinaryReaderWrapper
- ReCalculatePostion() : Yukar.Engine.AbstractRenderObject
- reconstruct() : SharpKmyGfx::ModelData
- RecoveryCondition() : Yukar.Common.GameData.Hero, Yukar.Engine.BattleCharacterBase
- Rectangle() : SharpKmyMath::Rectangle
- Ref() : Yukar.Common.Resource.Icon.Ref
- ReferenceIdEffectParam() : Yukar.Common.Rom.ReferenceIdEffectParam
- Reflection() : Yukar.Common.Resource.Reflection
- refreshConditionEffect() : Yukar.Common.GameData.Hero
- refreshEquipmentAttachCondition() : Yukar.Common.GameData.Hero, Yukar.Engine.BattleEventControllerBase
- refreshEquipmentEffect() : Yukar.Common.GameData.Hero, Yukar.Engine.BattleEventControllerBase
- refreshEquipmentLearnSkill() : Yukar.Common.GameData.Hero
- refreshFont() : Yukar.Engine.Graphics, Yukar.Engine.GraphicsCore
- RefreshHeroJoint() : Yukar.Engine.MapScene
- RefreshHeroMapChr() : Yukar.Engine.BattleEventControllerBase, Yukar.Engine.MapScene
- RefreshPartyChr() : Yukar.Engine.MenuControllerBase
- refreshPos() : Yukar.Common.Rom.Script.SpotAttr
- refreshRigidBody() : Yukar.Engine.MapCharacter
- refreshRigidBodyMask() : Yukar.Engine.MapCharacter
- RefreshSelectedNodesColor() : Yukar.Engine.Controls.MultiSelectTreeView
- RefreshStatus() : Yukar.Engine.BattleCharacterBase
- registerColliders() : Yukar.Engine.TerrainCollisionBuilder
- registerCollision() : Yukar.Engine.MapObjectInstance
- RegisterParameter() : Yukar.Engine.PercentGraph
- RegisterTestEffect() : Yukar.Engine.BattleSequenceManagerBase
- reImport() : Yukar.Common.Resource.MapChip, Yukar.Common.Resource.Model, Yukar.Common.Resource.Movie, Yukar.Common.Resource.Particle, Yukar.Common.Resource.SoundResource, Yukar.Common.Resource.Texture, Yukar.Common.Rom.RomItem
- ReInitialize() : Yukar.Common.Rom.StatusParam
- Release() : SharpKmyAudio::Sound, SharpKmyBase::Logger
- release() : SharpKmyBase::SharedPtr< T >
- Release() : SharpKmyBase::StdResourceServer, SharpKmyBase::Task, SharpKmyGfx::Drawable, SharpKmyGfx::Font, SharpKmyGfx::ParticleInstance, SharpKmyGfx::Render, SharpKmyGfx::Shader, SharpKmyGfx::SpriteBatch, SharpKmyGfx::Texture, SharpKmyGfx::VertexBuffer, SharpKmyIO::Controller, Yukar.Common.Rom.MenuSettings.MenuItem, Yukar.Engine.AbstractRenderObject, Yukar.Engine.BattleSequenceManagerBase, Yukar.Engine.BattleStatusWindowDrawer, Yukar.Engine.ChipInfoBase, Yukar.Engine.ChipSetInfo, Yukar.Engine.ChoiceWindowDrawer, Yukar.Engine.FaceView, Yukar.Engine.GameContentCreator.Thumbnail, Yukar.Engine.LayoutDrawer, Yukar.Engine.LayoutDrawerPreview, Yukar.Engine.LayoutManager, Yukar.Engine.LayoutMenuController, Yukar.Engine.MapLoadManager, Yukar.Engine.MenuContainer, Yukar.Engine.MenuControllerBase, Yukar.Engine.MenuSubContainer, Yukar.Engine.MessageReader, Yukar.Engine.RenderContainer, Yukar.Engine.ResultStatusWindowDrawer, Yukar.Engine.SliderPanel, Yukar.Engine.SliderRenderer, Yukar.Engine.SpecialTextRenderer, Yukar.Engine.SpinPanel, Yukar.Engine.SpinRenderer, Yukar.Engine.SpriteRenderObject, Yukar.Engine.TextPanel, Yukar.Engine.WindowBaseRenderer, Yukar.Engine.WindowRenderer
- ReleaseAllThumbnail() : Yukar.Engine.common.ThumbnailManager
- releaseBuiltin() : Yukar.Common.Resource.Shader
- ReleaseEquipment() : Yukar.Common.GameData.Hero
- ReleaseForToolWithSync() : SharpKmyGfx::ModelData
- ReleaseImageData() : Yukar.Engine.BattleSequenceManagerBase
- releaseMenu() : Yukar.Engine.MapScene
- ReleaseOverLappingLayoutManager() : Yukar.Engine.LayoutDrawerPreview
- releaseTemporaryFramebuffer() : SharpKmyGfx::Framebuffer
- ReleaseThumbnail() : Yukar.Engine.common.ThumbnailManager
- Reload() : Yukar.Common.Catalog
- reload() : Yukar.Common.Resource.Model, Yukar.Common.Resource.Particle, Yukar.Common.Resource.ResourceItem, Yukar.Common.Resource.Texture
- reloadAsset() : Yukar.Engine.MapData
- reloadIfLoaded() : SharpKmyGfx::Texture
- ReloadLayout() : Yukar.Engine.MapScene
- ReloadLoadingScene() : Yukar.Engine.GameMain
- reloadModified() : SharpKmyGfx::Shader
- ReloadUI() : Yukar.Engine.BattleSequenceManagerBase
- RememberSkill_() : Yukar.Common.GameData.Hero
- Remove() : Yukar.Common.Rom.LayoutProperties, Yukar.Common.Rom.Map.ObjectGroup, Yukar.Common.WindowsShellAPI.IImageList, Yukar.Engine.AbstractRenderObject, Yukar.Engine.LayoutDrawer, Yukar.Engine.LayoutDrawerPreview, Yukar.Engine.MapScene.ScriptRunnerDictionary, Yukar.Engine.MenuSubContainer
- removeAllEffectDrawer() : Yukar.Engine.MapCharacter
- removeAnimatedTransform() : SharpKmyGfx::ModelInstance
- removeCaptureFrame() : SharpKmyGfx::GameView
- RemoveChild() : Yukar.Common.Rom.Folder, Yukar.Engine.AbstractRenderObject
- removeCollider() : SharpKmyPhysics::PhysicsBase
- removeDlcFolders() : Yukar.Common.Catalog
- removeDrawHook() : SharpKmyGfx::GameView
- removeEffectDrawer() : Yukar.Engine.MapCharacter
- removeEntry() : Yukar.Common.VariableDefs
- removeEvent() : Yukar.Common.Rom.Map, Yukar.Engine.MapData
- removeEventWithoutPlaces() : Yukar.Common.Rom.Map, Yukar.Engine.MapData
- RemoveFromParent() : Yukar.Engine.AbstractRenderObject
- removeInternalFormatAssetFiles() : SharpKmyBase::Asset
- RemoveItem() : Yukar.Common.GameData.Party
- removeJoint() : Yukar.Common.GameData.Party
- removeKeyFrame() : Yukar.Common.Rom.Camera
- removeLocalLight() : Yukar.Common.Rom.Map, Yukar.Engine.MapData
- removeMapObject() : Yukar.Common.Rom.Map, Yukar.Engine.MapData
- RemoveMember() : Yukar.Common.GameData.Party
- removeMotion() : SharpKmyGfx::BillboardChar
- removeNode() : Yukar.Common.Resource.NSprite.Frame, Yukar.Common.Rom.Effect.Frame
- RemoveOthers() : Yukar.Common.GameData.Party
- removePlace() : Yukar.Common.Rom.Map, Yukar.Engine.MapData
- removePlacesAll() : Yukar.Common.Rom.Map
- RemovePlayer() : Yukar.Common.GameData.Party
- removeRef() : SharpKmyGfx::Material, SharpKmyGfx::Texture
- RemoveReserve() : Yukar.Common.GameData.Party
- removeRigidBody() : SharpKmyPhysics::PhysicsBase
- removeSelected() : Yukar.Engine.Controls.MultiSelectTreeView
- RemoveSkill() : Yukar.Common.GameData.Hero
- RemoveSkills() : Yukar.Common.GameData.Hero
- removeStair() : Yukar.Common.Rom.Map, Yukar.Engine.MapData
- removeSubGameView() : SharpKmyGfx::GameView
- removeTask() : SharpKmyBase::Task
- removeVehicle() : SharpKmyPhysics::PhysicsBase
- renamePath() : SharpKmyGfx::ModelData, SharpKmyGfx::Texture, Yukar.Common.Resource.ResourceItem
- Render() : SharpKmyGfx::Render
- RenderProperty() : Yukar.Engine.AbstractRenderObject.RenderProperty
- RenderSettings() : Yukar.Common.Rom.RenderSettings
- RenderStatus() : Yukar.Engine.AbstractRenderObject.RenderStatus
- reorder() : Yukar.Common.Catalog
- reorderDatabaseFromFolderTree() : Yukar.Common.Catalog
- Replace() : Yukar.Common.Rom.FormulaEffectParamBase, Yukar.Common.WindowsShellAPI.IImageList
- replaceForFormat() : Yukar.Engine.GameMain
- ReplaceFormula() : Yukar.Common.Rom.EffectParamSettings
- ReplaceIcon() : Yukar.Common.WindowsShellAPI.IImageList
- replaceSpriteBatch() : Yukar.Engine.Graphics
- ReplaceUsingMenuItemGuids() : Yukar.Common.Rom.MenuSettings.MenuItem
- replaceVariableName() : Yukar.Common.VariableUtils
- ReplaceVariableString() : Yukar.Engine.GameContentCreator
- report() : SharpKmyBase::ManagedCrash
- rescale() : Yukar.Engine.ChipUtil
- Rescan() : Yukar.Common.Plugin.PluginManager
- ReSearch() : Yukar.Engine.Controls.SBTreeView
- ReSearchWithCacheClear() : Yukar.Engine.Controls.SBTreeView
- ReservationChangeScene() : Yukar.Engine.MapScene
- reserveClearFB() : Yukar.Engine.TransitionUtil
- ReserveExit() : Yukar.Engine.GameMain
- reset() : SharpKmyGfx::InternalCommandBuffer, Yukar.Common.Resource.NSprite.ColorDef, Yukar.Common.Resource.NSprite.NodeDef, Yukar.Common.Resource.NSprite.PosDef, Yukar.Common.Resource.NSprite.RotateDef, Yukar.Common.Resource.NSprite.ScaleDef, Yukar.Common.Rom.Effect.CellDef, Yukar.Common.Rom.Effect.ColorDef, Yukar.Common.Rom.Effect.NodeDef, Yukar.Common.Rom.Effect.PosScaleDef, Yukar.Common.Rom.Effect.RotateDef, Yukar.Common.Rom.Event.Sheet.MovingLimit
- Reset() : Yukar.Engine.BattleCharacterPosition, Yukar.Engine.ChipSetInfo, Yukar.Engine.FaceView.FaceCharacter, Yukar.Engine.MapCharacter, Yukar.Engine.MapData, Yukar.Engine.MapScene, Yukar.Engine.MenuControllerBase, Yukar.Engine.ProcessingTimeLoger, Yukar.Engine.SkyDrawer, Yukar.Engine.StopWatch
- reset() : Yukar.Engine.Terrain
- Reset() : Yukar.Engine.TouchCore
- ResetAdjustColorValueParam() : Yukar.Engine.Controls.HsvColor
- ResetAnimationProgress() : Yukar.Engine.SpriteRenderObject
- resetCamera() : Yukar.Engine.MapScene
- ResetChildLayoutProperties() : Yukar.Engine.AbstractRenderObject
- resetColor() : Yukar.Engine.MapCharacter
- resetCurrentRomVersion() : Yukar.Common.Catalog
- ResetDecisionAnimation() : Yukar.Engine.SpriteRenderObject
- ResetDrawTime() : Yukar.Engine.ProcessingTimer
- resetInternalFormatUncreatableSection() : SharpKmyBase::Asset
- ResetLayout() : Yukar.Engine.LayoutMenuController, Yukar.Engine.MenuControllerBase
- ResetLayoutProperties() : Yukar.Engine.AbstractRenderObject, Yukar.Engine.MenuContainer, Yukar.Engine.MenuSubContainer, Yukar.Engine.RenderContainer, Yukar.Engine.SliderRenderer, Yukar.Engine.SpecialTextRenderer, Yukar.Engine.SpinRenderer, Yukar.Engine.TextPanel, Yukar.Engine.WindowRenderer
- ResetMapCharacter() : Yukar.Engine.MapScene
- ResetMapObjects() : Yukar.Engine.MapData
- resetMask() : SharpKmyGfx::SpriteBatch
- resetQualityAdjust() : SharpKmyGfx::GameView
- resetRigidBodyPosition() : SharpKmyPhysics::PhysicsObject
- ResetSelectableSkillStates() : Yukar.Engine.LayoutManager.SelectProperty
- ResetSpecialTextProperty() : Yukar.Engine.SpecialTextRenderer
- ResetSpriteProperty() : Yukar.Engine.SpriteRenderObject
- ResetStartWait() : Yukar.Engine.EffectDrawer3D
- ResetSubContainers() : Yukar.Engine.LayoutDrawerPreview
- ResetSubMenuContainerRenderStatus() : Yukar.Engine.AbstractRenderObject, Yukar.Engine.LayoutDrawer, Yukar.Engine.MenuSubContainer, Yukar.Engine.TextPanel
- ResetTotalTime() : Yukar.Engine.ProcessingTimer
- ResetUpdateTime() : Yukar.Engine.ProcessingTimer
- resetViewCamera() : Yukar.Engine.MapScene
- ResetVisible() : Yukar.Engine.LayoutDrawer, Yukar.Engine.LayoutDrawerPreview
- ResetWindowPropery() : Yukar.Engine.WindowBaseRenderer
- ResetWithRenderProperty() : Yukar.Engine.SpecialTextRenderer
- ResistanceAttackAttribute() : Yukar.Common.GameData.Hero, Yukar.Engine.BattleCharacterBase
- ResistanceAttackAttributePercent() : Yukar.Common.GameData.Hero, Yukar.Engine.BattleCharacterBase
- ResourceHolder() : Yukar.Common.Resource.ResourceHolder
- ReStart() : Yukar.Engine.ProcessingTimeLoger, Yukar.Engine.StopWatch
- ReStartDrawTime() : Yukar.Engine.ProcessingTimer
- ReStartTotalTime() : Yukar.Engine.ProcessingTimer
- ReStartUpdateTime() : Yukar.Engine.ProcessingTimer
- restore() : SharpKmyGfx::GameView
- restoreDefaults() : Yukar.Common.GameData.SystemData
- RestoreEntry() : Yukar.Common.Plugin.EnginePluginManager
- ResultStatusWindowDrawer() : Yukar.Engine.ResultStatusWindowDrawer
- resume() : Yukar.Engine.MapCharacter.DisplayObject, Yukar.Engine.MapCharacter, Yukar.Engine.MapData, Yukar.Engine.MapObjectInstance
- Resume() : Yukar.Engine.SoundObject
- ResumeSound() : Yukar.Engine.Audio
- Resurrection() : Yukar.Common.GameData.Hero, Yukar.Engine.BattleCharacterBase
- ReverseColor() : Yukar.Engine.Controls.HsvColor
- revertSpriteBatch() : Yukar.Engine.Graphics
- right() : SharpKmyMath::Matrix4
- RigidBody() : SharpKmyPhysics::RigidBody
- RomItem() : Yukar.Common.Rom.RomItem
- RotateDef() : Yukar.Common.Resource.NSprite.RotateDef
- rotateX() : SharpKmyMath::Matrix4
- rotateY() : SharpKmyMath::Matrix4
- rotateZ() : SharpKmyMath::Matrix4
- run() : SharpKmyBase::Task
- Run() : Yukar.Engine.ScriptRunner